Treatment
My one minute animation will be how Donkey Kong would act while in the world of Super Mario. Mario is always overcoming many obstacles to reach Princess Peach only to be told she is somewhere else. This clip will show Donkey Kong and how he reacts to not getting the princess, or maybe he does get the princess on his first try (yet to be determined). Donkey will use his size and strength that Mario lacks to complete the obstacles faster than Mario. Since Donkey and Mario were originally enemies, the obstacles will cooperate with Donkey more than they do with Mario. The characters will be animated with puppeting and have blocky movement. This will mainly be on a flat horizontal background as the super mario bros. game but there may be some turns into the z-axis as the animation develops if it becomes too boring.
Schedule
March 14- Discuss treatment
March 15- Make changes and revise treatment
March 16- Design outline background and determine ending
March 18- Continue to develop background
March 21- Turn in background
March 22- Create Princess animated character and work on animating Donkey Kong character
March 23- Animate Donkey Kong along background
March 28- Turn in Donkey Kong animated work
March 29- Create obstacles that Donkey will overcome
March 30- Work on obstacles
April 4- Turn in obstacles
April 5- Work on animating obstacles and how they move
April 11- Turn in Donkey animation with obstacles
April 12- Find sounds for obstacle effects and Donkey's movements
April 13- Insert sounds in appropriate places
April 18- Turn in animation with some sound added
April 19- Choose/make background track
April 20- Implement background track over animation and look for changes
April 25- Turn in animation with sound
April 26- Begin renders of animation and trouble shoot
April 27- Continue troubleshooting and making small changes to add detail
April 30- Fine tune smaller details
May 2- Turn in final product
Tuesday, March 12, 2013
Wednesday, January 30, 2013
Rotoscope Design Plan
In my piece of our video, a redneck casts our newly transformed worm into a river.
The Jolly redneck before animation.
The river that the background is based on.
The redneck layer over the background.
The river that the background is based on.
The animated redneck layer.
The animated background layer. The background will be composed of a layer for the water that allows it to appear as if it is flowing, a layer for the rocks, ground and trees, and another layer for the leaves that will be on the trees to appear as if they are moving in the wind.
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